Yet Another Zombie Survivors - All Weapons

Every survivor has a weapon line that evolves through ranks. A rank 2 or 3 weapon outclasses the starting gear - here is every weapon, its element, and when it unlocks.

Yet Another Zombie Survivors weapons and weapon lines

Core Weapon Mechanics

MechanicDescriptionPriority
Auto-firing squadEvery survivor aims and shoots on their own. Your job is moving, dodging, and picking upgrades - a big part of the game's 'sit back and enjoy' appeal.Core
Weapon evolutionEach survivor has a weapon line that evolves through ranks and upgrades. Evolve three weapons to their third-tier form in one run for the 'Three Times The Charm' achievement.High
Elemental damageFire (Pyro), Ice (Huntress/Medic), Electric (Engineer) and Chemical (Medic) are the four elements. Each feeds a 1,000,000 damage achievement and element-specific goals.High
Synergy systemCertain survivor combinations trigger synergies - for example SWAT's Grenade Trail can launch an EMP Grenade when Engineer is on the squad. Build around synergies for the strongest runs.Core
Powerups and skillsLeveling offers perks, support skills and powerups. Focus a favorite character to alter their gear and unlock their ultimate abilities.High
Rank and prestigeKills rank up the leader (5k / 20k) and double their perk. Completing runs feeds the permanent upgrades, and the prestige system resets for account-wide power.Medium

All Weapons

B

Pistol (SWAT)

Element: Starter kinetic damage for the default leader

Role: Auto fire

Difficulty: Easy

SWAT's starting weapon. Reliable single-target kinetic damage that carries the first minutes before you buy or pick up something stronger.

B

SMG (SWAT)

Element: Spray-and-pray for early hordes

Role: Suppression

Difficulty: Easy

A faster firing option for thinning early crowds. Falls off against elites and bosses but great for wave cleanup.

A

Assault Rifle (SWAT)

Element: Balanced kinetic damage for mid-game hordes

Role: All-rounder

Difficulty: Medium

Unlocks at SWAT rank 2. A proven, effective tool that keeps pace with the horde through the mid game.

A

Sniper Rifle (SWAT)

Element: Horde-piercing shots for key targets

Role: Precision

Difficulty: Hard

Unlocks at SWAT rank 2. Powerful, horde-piercing shots that eliminate key targets - elite and boss focused.

S

Minigun (Tank)

Element: Huge sustained kinetic damage

Role: Heavy gunner

Difficulty: Medium

Tank's rank 2 unlock alongside the Rocket Launcher. Big gun, big damage - point it at the thickest part of the horde.

S

Rocket Launcher (Tank)

Element: AoE explosive damage for crowds

Role: AoE

Difficulty: Easy

Tank's rank 2 unlock. Explosive splash that deletes crowds and clears bosses when the target group is dense.

A

Blaster (Engineer)

Element: Electric single-target damage

Role: Shock

Difficulty: Medium

Engineer's rank 2 unlock. Electric weapon that chains the Engineer's identity - all of their gear deals electric damage.

A

Laser (Engineer)

Element: Sustained electric beam

Role: Beam

Difficulty: Medium

Engineer's rank 2 unlock. A precision electric weapon for melting tougher enemies.

S

Flamethrower (Pyro)

Element: Fire AoE for crowds and elemental milestones

Role: Fire

Difficulty: Easy

Pyro's rank 2 unlock. The core fire weapon - Pyro is the only survivor who deals fire damage, so it drives the 1,000,000 fire damage achievements.

S

Infernax (Pyro)

Element: Heavy fire burst

Role: Fire

Difficulty: Medium

Pyro's rank 2 unlock. A heavier fire weapon for melting elites and feeding elemental damage goals.

A

Explosive Arrows (Huntress)

Element: Explosive ranged damage

Role: Archer

Difficulty: Medium

Huntress's rank 2 unlock. Arrows that explode on impact - strong against groups while keeping the archer range.

A

Freezing Arrows (Huntress)

Element: Ice crowd control

Role: Archer

Difficulty: Medium

Huntress's rank 2 unlock. Ice arrows that slow the horde - Huntress and Medic (rank 3) are the only ice damage dealers.

A

Kunai (Ghost)

Element: Rapid melee-range throwing

Role: Ninja

Difficulty: Hard

Ghost's core melee weapon. High attack speed suits the ninja-like close-range playstyle.

B

Freezing Flasks (Medic)

Element: Ice support damage

Role: Support

Difficulty: Medium

Medic's rank 2 unlock. Thrown flasks that freeze or slow - one of only two ice damage sources in the game.

A

Antidote Flasks (Medic)

Element: Chemical support damage

Role: Support

Difficulty: Medium

Medic's rank 2 unlock. Chemical damage flasks - Medic is the only chemical damage dealer.